Welcome to my site.
Here are some cool projects I created.
BravoBot.com is a cryptocurrency trading platform that helps users grow their Binance portfolio through high-performance trading bots.
I started working on BravoBot in August 2021 with two close friends. We were annoyed at the issues we faced while using crypto trading bots. We wished to improve the crypto trading bot landscape by improving on issues we faced in our previous experiences.
In August 2022, BravoBot officially became a registered legal company, and the first public version of BravoBot was released. Although looking very basic, this version stood on top of a strong and thought-out foundation, allowing for rapid development.
BravoBot is now experiencing rapid development cycles; thanks to community feedback and ambitious team members, we’re never short on new ideas to implement into the service.
GuessTheSong.io is a fun, competitive, multiplayer song trivia game in which you can play alone, or with others to see who knows the most songs! Play Themed Mode and experience nostalgia from various millenniums such as the 70s, 80s, 90s, and onwards, or play against others in Standard Mode. Play with or without an account.
I created this game together with Alfred as a project for a Human Computer Interaction course. It was intended to promote human to human interaction during the many coronavirus lockdowns in 2020 and 2021. After the course we continued developing it to expand our proficiency and skills in programming and web development.
Created as part of an advanced programming course. I added a multi-player feature and added my own snake AI using Dijkstra's algorithm. The snake AI tries to find the shortest path to the apple.
Also created as part of an advanced programming course. I implemented the classic Tetris game.
Implementation of my own heap allocator. This project was part of an operating systems course where I learned the fundamentals of the Linux OS. The project made me responsible for managing blocks of memory for other programs. It required me to take into account performance and memory fragmentation, as well as keeping overhead to a minimum. I implemented my own malloc, calloc, free, and realloc functions which each posed a different challenge.
A text adventure game created together with 3 other people as part of a software design course. The game was created in such a way that adding new levels was very easy. This project taught me team work and planning with UML diagrams.
You can email me at contact@frankdejong.software.